Sprint When this player performs any action that includes movement, they may attempt to Rush three times, rather than the usual two.
Sure Feet Once per team turn, during their activation, this player may re-roll the D6 when attempting to Rush.
Thick Skull When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO’d on a roll of 9, and will treat a roll of 8 as a Stunned result. If this player also has the Stunty trait, they can only be KO’d on a roll of 8, and will treat a roll of 7 as a Stunned result. All other results are unaffected.