Vargheist

(Entry)
Type: model
Categories: Positional, Vargheist
EntryId: ed62-51ca-aa1f-b089
Hidden: false
Costs: 150000 TV
Options (6)
Characteristics Improvement:
Rules (5)
Bloodlust (X+)* (Passive)
Whenever this player is activated, after declaring their action, they must roll a D6, adding 1 to the roll if they declared a Block Action or a Blitz Action. If they roll equal to or higher than the number show in brackets, they may activate as normal.


If the player rolls lower than the number shown in brackets, or rolls a natural 1, they may continue their activation as normal though they may change their declared action to a Move Action if they wish. If the player declared an Action that can only be performed once per Turn (such as a Blitz Action), this will still count as the one Blitz action for the Turn. At the end of their activation, this player may bite an adjacent **Thrall Lineman** team-mate regardless of the status of the **Thrall Lineman**.


If they do, immediately make an Injury Roll the **Thrall Lineman**, treating any Casualty result as Badly Hurt; this will not cause a Turnover unless the **Thrall Lineman** was holding the ball. If this player does not bite a **Thrall Lineman** for any reason, then a Turnover is caused, this player becomes Distracted, and will immediately drop the ball if they were holding it. If this player was in the opposing End Zone, no Touchdown is scored. If a player who failed this roll wants to perform a Pass Action, Hand-off Action, or score, then they must bite a **Thrall Lineman** before they perform the Action or Score.
Claws (Passive)
Whenever an Armour Roll is made for an opposition player that has been Knocked Down by this player during a Block Action, even if this player is also Knocked Down, then any roll of a natural 8+ on the Armour Roll will break the opposition player's armour regardless of their actual Armour Value.
Frenzy* (Active)
Every time this player performs a Block Action, if the target is Pushed Back, then this player must Follow-up if able. Additionally if after the target is Pushed Back they are still standing, then this player must perform a second Block Action targeting the same opposition player and must again Follow-up if the target is pushed back.


If this player is performing a Blitz Action, performing a second Block Action will also cost the player a square of movement. If this player has no movement left, then they must Rush. If this player cannot Rush then they cannot perform the second Block Action.


A player with this Skill cannot have the Grab, Hit & Run or Multiple Block Skills.
Regeneration (Passive)
Whenever this player suffers a Casualty, before making the Casualty Roll for them, roll a D6.


On a 1-3, this player suffers the Casualty; make the Casualty Roll as normal. On a 4+, this player regenerates and ignores the Casualty (though any Star Player Points earned for causing the Casualty are still earned) and is instead placed in their team's Reserves Box.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPP
Vargheist

5

5

4+

6+

10+

S

AG

150,000

Skills & Traits:

Bloodlust (3+), Claws, Frenzy, Loner (4+), Regeneration

Keywords:

Big Guy, Undead, Vampire

Modifiers:

set hidden true in self.entries.Frenzy
set hidden true in self.entries.Claws
Used By (1)
Vampires(Catalogue)