Troll

(Unit)
Type: model
Category: Player
Categories: Positional, Big Guy, Player
LinkId: 74aa-3c57-4836-568b
Hidden: false
Costs: 115000 TV
Options (6)
Characteristics Improvement:
Rules (7)
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Always Hungry* (Active)
Whenever this player performs a Throw Team-mate Action, before making the Passing Ability Test, they must roll a D6. On a 2+, they may continue with the Throw Team-mate Action as normal. On a 1, the player will attempt to eat their team-mate - they must roll a further D6.


On a 2+, the team-mate will squirm free and the Throw Team-mate Action will automatically result in a Fumbled Throw. On a 1, the player will eat their team-mate - immediately remove them from your Team Draft List. No Apothecary can be used to try and save them, and no Regeneration rolls can be made. If the team-mate was in possession of the ball, it will Bounce from the square this player occupies. A Turnover is then caused.
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Projectile Vomit (Active)
When this player is activated, they can declare a Projectile Vomit Special Action; there is no limit to the number of players that can declare this Special Action each turn.


When this player performs a Projectile Vomit Special Action, select a Standing opposition player adjacent to this player and roll a D6. On a 2+, this player vomits on their target; make an Armour Roll for the selected player. This Armour Roll cannot be modified in any way. If the player's armour is broken, make an Injury Roll for them, otherwise nothing happens.


On a 1, this player covers themselves in acidic bile; make an Armour Roll for this player. If this player's armour is broken, make an Injury Roll for them, otherwise nothing happens.


This player may use the Projectile Vomit Special Action to replace the Block Action made as part of a Blitz Action if they wish, though their activation will still end as soon as they have performed the Projectile Vomit Special Action.
Really Stupid (Passive)
Whenever this player is activated, after declaring their Action, they must roll a D6. They may apply a +2 modifier to the roll if they have any Standing team-mates who are not Distracted, and do not have the Really Stupid Trait, adjacent to them. On a 4+, the player may perform the declared Action as normal. On a 1-3, this player becomes Distracted.
Regeneration (Passive)
Whenever this player suffers a Casualty, before making the Casualty Roll for them, roll a D6.


On a 1-3, this player suffers the Casualty; make the Casualty Roll as normal. On a 4+, this player regenerates and ignores the Casualty (though any Star Player Points earned for causing the Casualty are still earned) and is instead placed in their team's Reserves Box.
Throw Team-mate (Active)
This player may declare the Throw Team-mate Action as described on page 76.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Troll

4

5

5+

5+

10+

MS

AGP

115,000

Big Guy, Troll

Always Hungry, Loner (4+), Mighty Blow, Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate

Modifiers:

set hidden true in self.entries.Mighty Blow
Used By (1)
Underworld Denizen(Catalogue)