Fungus Flinga

(Entry)
Type: model
Categories: Positional, Fungus Flinga
EntryId: 7a64-0011-0f69-69c9
Hidden: false
Costs: 30000 TV
Options (6)
Characteristics Improvement:
Rules (7)
Dodge (Active)
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
Right Stuff* (Passive)
This player can be thrown by a team-mate with the Throw Team-mate Trait, even if this player is Prone.
Sidestep (Active)
Whenever this player is Pushed Back for any reason, then instead of the opposing coach choosing where this player is Pushed Back to, this player's Coach may choose any adjacent unoccupied square for this player to be Pushed Back into instead. If there are no adjacent unoccupied squares, then this Skill cannot be used.
Stunty* (Passive)
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.


Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.


A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.
Titchy* (Passive)
A player with this Trait may apply a +1 modifier to the Agility Test when attempting to Dodge.


However, when an opposition player attempts to Dodge into a square within this player's Tackle Zone, this player will not apply a -1 modifier to the opposition player's Agility Test for Marking the opposition player.
Bombardier (Active)
When this player is activated, they can declare a Throw Bomb Special Action; only one player can declare this Special Action each Turn.


When a player performs a Throw Bomb Special Action, they throw a bomb in the same manner as when a player performs a Pass Action, following all the usual rules for a Pass Action. Though this is not a Pass Action itself, any Skills or Traits that come into play when a player performs a Pass Action will also apply to a Throw Bomb Special Action, with the exception of the On the Ball Skill. A player that declared a Throw Bomb Special Action may not perform a Move Action before throwing the bomb.


If at any point a bomb comes to rest on the ground then it will immediately explode in that square. Should a bomb be Fumbled by the thrower, or dropped when a player attempts to Catch it, then it will not Bounce and will instead explode in that player's square. When a bomb explodes, any player in the square it exploded in is hit by the explosion. Additionally, roll a D6 for each player adjacent to the square in which the bomb exploded. On a 4+, they are hit by the explosion.


Any standing player that is hit by the explosion is Knocked Down. Additionally, make an Armour Roll for any Prone or Stunned players hit by the explosion.


If a player successfully Catches or Intercepts a thrown bomb, the player that caught the bomb must immediately throw it again, following all the same rules for making a Throw Bomb Special Action as described above.
Secret Weapon* (Passive)
At the end of a Drive in which this player took part, even if they are not on the pitch at the end of the Drive, they are Sent-off for committing a Foul.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Fungus Flinga

5

1

3+

4+

6+

ADP

G

30,000

Snotling, Special

Bombardier, Dodge, Right Stuff, Secret Weapon, Sidestep, Stunty, Titchy

Modifiers:

set hidden true in self.entries.Dodge
set hidden true in self.entries.Sidestep
Used By (1)
Snotling(Catalogue)