Bloater

(Unit)
Type: model
Category: Player
Categories: Player, Bloater
EntryId: 8ced-ef60-7f38-1bce
Hidden: false
Options (6)
Characteristics Improvement:
Rules (6)
Disturbing Presence* (Active)
Any opposition player that performs a Pass Action, Throw Team-mate Action, or a Throw Bomb Special Action, or attempts to Intercept or Catch the ball, applies a -1 modifier to the Passing Ability Test or Agility Test for each player on your team with this Skill within 3 squares of them.
Foul Appearance* (Passive)
Whenever an opposition player attempts to perform a Block Action against this player, or a Special Action that targets this player directly, they must roll a D6 before any other dice are rolled. On a 2+, the Block Action continues as normal. On a 1, the Block Action is immediately cancelled and the opposition player's activation immediately ends.
Plague Ridden (Passive)
Once per game, when a player with this Trait causes a Casualty against an opposition player as a result of a Block Action, and that player suffers a Dead result on their Casualty roll and is not saved by an Apothecary, you may immediately add one new **Lineman** player from your team's Team Roster to your Reserves Box. This may cause your team to have more than 16 players for the remainder of the game.


During the Post-game Sequence, this player may be hired in the same manner as any Journeymen players.


This Trait cannot be used against **Big Guy** players, or any player with the Decay, Regeneration, or Stunty Traits.
Regeneration (Passive)
Whenever this player suffers a Casualty, before making the Casualty Roll for them, roll a D6.


On a 1-3, this player suffers the Casualty; make the Casualty Roll as normal. On a 4+, this player regenerates and ignores the Casualty (though any Star Player Points earned for causing the Casualty are still earned) and is instead placed in their team's Reserves Box.
Stand Firm (Active)
When this player would be Pushed Back during a Block Action, including during a Chain Push, they can choose to not be Pushed Back and instead remain in their current square. Using this Skill will not prevent a player with the Frenzy Skill from performing a second Block Action, so long as this player is still Standing.
Unsteady* (Passive)
This player may not declare Secure the Ball Actions.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Bloater

4

4

4+

6+

10+

GMS

AD

110,000

0

Blocker, Human

Disturbing Presence, Foul Appearance, Plague Ridden, Regeneration, Stand Firm, Unsteady

Modifiers:

set hidden true in self.entries.Disturbing Presence
set hidden true in self.entries.Foul Appearance
set hidden true in self.entries.Stand Firm
Used By (1)
Nurgle(Catalogue)