Werewolf

(Unit)
Type:

upgrade

Category:

Player

Categories:

Player, Werewolf

LinkId:

7ad2-59d0-649a-5210

Hidden:

false

Costs: 120000 TV
Options (6)
Characteristics Improvement:
Rules (3)
Claws (Passive)
Whenever an Armour Roll is made for an opposition player that has been Knocked Down by this player during a Block Action, even if this player is also Knocked Down, then any roll of a natural 8+ on the Armour Roll will break the opposition player's armour regardless of their actual Armour Value.
Frenzy* (Active)
Every time this player performs a Block Action, if the target is Pushed Back, then this player must Follow-up if able. Additionally if after the target is Pushed Back they are still standing, then this player must perform a second Block Action targeting the same opposition player and must again Follow-up if the target is pushed back.


If this player is performing a Blitz Action, performing a second Block Action will also cost the player a square of movement. If this player has no movement left, then they must Rush. If this player cannot Rush then they cannot perform the second Block Action.


A player with this Skill cannot have the Grab, Hit & Run or Multiple Block Skills.
Regeneration (Passive)
Whenever this player suffers a Casualty, before making the Casualty Roll for them, roll a D6.


On a 1-3, this player suffers the Casualty; make the Casualty Roll as normal. On a 4+, this player regenerates and ignores the Casualty (though any Star Player Points earned for causing the Casualty are still earned) and is instead placed in their team's Reserves Box.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPP
Werewolf

8

3

3+

3+

9+

AG

DPS

120,000

0

Skills & Traits:

Claws, Frenzy, Regeneration

Keywords:

Blitzer, Undead, Werewolf

Modifiers:

set hidden true in self.entries.Frenzy
Used By (1)
Necromantic Horror(Catalogue)

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