Chameleon Skink

(Unit)
Type: model
Category: Player
Categories: Player, Chameleon Skink
LinkId: cabb-b1ed-5a4d-3eb2
Hidden: false
Costs: 70000 TV
Options (6)
Characteristics Improvement:
Rules (4)
Dodge (Active)
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
On the Ball (Active)
When an opposition player performs a Pass Action, after the target square has been declared but before the Passing Ability Test is rolled, this player may move up to 3 squares, following all the usual rules for a Move Action, with the exception that they cannot Rush. Should this player Fall Over during this move, then their move immediately ends and the Pass Action resumes. If multiple players have this Skill, then they may all use it during the same Pass Action, though they must do so one at a time, and if one of them Falls Over before the others have had the chance to move, then they may not do so.


Additionally, during the Start of Drive sequence, after the Kick Deviates but before the Kick-off Event is rolled, a single Open player on the receiving team with this Skill may move up to 3 squares, following all the usual rules for a Move Action, with the exception that they cannot Rush. A player may not use this Skill if a Touchback is caused and may not move into the opposition half. Should this player Fall Over during this move, then their move immediately ends and the Kick-off Event is rolled.
Shadowing (Active)
Each time an opposing player attempts to Dodge out of a square within this player's Tackle Zone, this player may use this Skill.


When this player uses this Skill, roll a D6. On a 1-3, nothing happens. On a 4+, this player is immediately placed into the square that the opposition player vacated. This player may only use this Skill a number of times per Turn equal to their MA.


If a player tries to leave the Tackle Zone of multiple players with this Skill at the same time, only one of those players may use this Skill.
Stunty* (Passive)
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.


Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.


A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Chameleon Skink

7

2

3+

3+

8+

AP

GDS

70,000

0

Lizardman, Thrower

Dodge, On the Ball, Shadowing, Stunty

Modifiers:

set hidden true in self.entries.Shadowing
set hidden true in self.entries.On the Ball
set hidden true in self.entries.Dodge
Used By (1)
Lizardmen(Catalogue)