Kroxigor

(Unit)
Type: model
Category: Player
Categories: Player, Kroxigor
EntryId: 4655-d31b-69bf-ce34
Hidden: false
Options (6)
Characteristics Improvement:
Rules (5)
Bone Head* (Passive)
Whenever this player is activated, after declaring their Action they must roll a D6. On a 2+ the player may perform the declared Action as normal. On a 1, the player becomes Distracted.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Prehensile Tail (Active)
When an opposition player attempts to Dodge, Jump or Leap away from a square in this player's Tackle Zone, they apply an additional -1 modifier to the Agility Test.


If a player tries to leave the Tackle Zone of multiple players with this Skill at the same time, only one of those players may use this Skill.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Kroxigor

6

5

5+

6+

10+

S

AG

140,000

0

Big Guy, Lizardman

Bone Head, Loner (4+), Mighty Blow, Prehensile Tail, Thick Skull

Modifiers:

set hidden true in self.entries.Thick Skull
set hidden true in self.entries.Prehensile Tail
set hidden true in self.entries.Mighty Blow
Used By (1)
Lizardmen(Catalogue)