Khorngor

(Unit)
Type: model
Category: Player
Categories: Player, Khorngor
LinkId: aa39-a9cd-2df1-2cec
Hidden: false
Costs: 70000 TV
Options (6)
Characteristics Improvement:
Rules (4)
Horns (Active)
Whenever this player declares a Blitz Action, then they apply a +1 modifier to their Strength Characteristic for any Block Actions performed during that Blitz Action.
Juggernaut (Active)
When this player declares a Blitz Action, they may treat any result of Both Down as Pushed Back during any Block Action they perform during the Blitz Action.


Additionally, when this player performs a Block Action as part of a Blitz Action, opposition players cannot use Fend, Stand Firm or Wrestle Skills.
Jump Up (Active)
This Skill can be used whilst a player is Prone. A Prone player with this Skill can stand up for free without having to spend 3 squares of movement to do so.


Additionally, a Prone player with this Skill can declare a Block Action whilst Prone. If they do, they must make an Agility Test, applying a +1 modifier to the result. If the Agility Test is passed, they may immediately stand up and perform the Block Action. If the Agility Test is failed, the player remains Prone and their activation immediately ends.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Khorngor

6

3

3+

4+

9+

GMS

ADP

70,000

0

Beastman, Runner

Horns, Juggernaut, Jump Up, Thick Skull

Modifiers:

set hidden true in self.entries.Thick Skull
set hidden true in self.entries.Jump Up
set hidden true in self.entries.Horns
set hidden true in self.entries.Juggernaut
Used By (1)
Khorne(Catalogue)