Bloodspawn

(Unit)
Type:

model

Category:

Player

Categories:

Player, Bloodspawn

EntryId:

8edd-84bd-a99f-d169

Hidden:

false

Options (6)
Characteristics Improvement:
Rules (5)
Claws (Passive)
Whenever an Armour Roll is made for an opposition player that has been Knocked Down by this player during a Block Action, even if this player is also Knocked Down, then any roll of a natural 8+ on the Armour Roll will break the opposition player's armour regardless of their actual Armour Value.
Frenzy* (Active)
Every time this player performs a Block Action, if the target is Pushed Back, then this player must Follow-up if able. Additionally if after the target is Pushed Back they are still standing, then this player must perform a second Block Action targeting the same opposition player and must again Follow-up if the target is pushed back.


If this player is performing a Blitz Action, performing a second Block Action will also cost the player a square of movement. If this player has no movement left, then they must Rush. If this player cannot Rush then they cannot perform the second Block Action.


A player with this Skill cannot have the Grab, Hit & Run or Multiple Block Skills.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Unchannelled Fury* (Active)
Whenever this player is activated, after declaring their Action, they must roll a D6. They may apply a +2 modifier to the roll if they have declared a Block Action or Blitz Action. On a 4+, the player may perform the declared Action as normal.


On a 1-3, this player rages incoherently but nothing really happens. Their activation immediately ends.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Bloodspawn

5

5

4+

6+

9+

MS

AG

160,000

0

Big Guy, Spawn

Claws, Frenzy, Loner (4+), Mighty Blow, Unchannelled Fury

Modifiers:

set hidden true in self.entries.Frenzy
set hidden true in self.entries.Mighty Blow
set hidden true in self.entries.Claws
Used By (1)
Khorne(Catalogue)

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