Ogre

(Entry)
Type: model
Categories: Positional, Ogre
EntryId: 2e5a-08a5-9d9f-e2f2
Hidden: false
Costs: 140000 TV
Options (6)
Characteristics Improvement:
Rules (5)
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.
Bone Head* (Passive)
Whenever this player is activated, after declaring their Action they must roll a D6. On a 2+ the player may perform the declared Action as normal. On a 1, the player becomes Distracted.
Throw Team-mate (Active)
This player may declare the Throw Team-mate Action as described on page 76.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Ogre

5

5

4+

5+

10+

S

AG

140000

Big Guy, Ogre

Bone Head, Loner (3+), Mighty Blow, Thick Skull, Throw Team-mate

Modifiers:

set hidden true in self.entries.Mighty Blow
Used By (1)
Human(Catalogue)