Dragon Prince

(Unit)
Type: model
Category: Player
Categories: Dragon Prince, Positional, Player
LinkId: 5cd9-8f0f-7d0d-5c53
Hidden: false
Costs: 110000 TV
Options (6)
Characteristics Improvement:
Rules (3)
Block (Active)
A player with this Skill may choose not to be Knocked Down when a Both Down result is applied during a Block Action that they are part of.
Steady Footing (Active)
Whenever this player would be Knocked Down or Fall Over, roll a D6. On a 6, this player does not get Knocked Down or Fall Over. If this happens during their activation, they may continue their activation as normal and no Turnover will be caused.
My Ball* (Passive)
A player with this Trait may not willingly give up the ball when in possession of it, and so may not declare Pass Actions, Hand-off Actions, or use any other Skill or Trait that would allow them to relinquish possession of the ball. The only way they can lose possession of the ball is by being Knocked Down, Placed Prone, Falling Over or by the effect of a Skill, Trait, or Special Rule of an opposing model.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPP
Dragon Prince

8

3

2+

4+

9+

AG

S

110,000

0

Skills & Traits:

Block, My Ball, Steady Footing

Keywords:

Blitzer, Elf, Runner

Modifiers:

set hidden true in self.entries.Block
set hidden true in self.entries.Steady Footing
Used By (1)
High Elf(Catalogue)