Altern Forest Treeman

(Unit)
Type: model
Category: Player
Categories: Player, Altern Forest Treeman
LinkId: 5a87-ae6e-d936-fb89
Hidden: false
Costs: 120000 TV
Options (6)
Characteristics Improvement:
Rules (7)
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Stand Firm (Active)
When this player would be Pushed Back during a Block Action, including during a Chain Push, they can choose to not be Pushed Back and instead remain in their current square. Using this Skill will not prevent a player with the Frenzy Skill from performing a second Block Action, so long as this player is still Standing.
Strong Arm (Active)
When this player performs a Throw Team-mate Action, this player may apply a +1 modifier to the Passing Ability Test.


A player without the Throw Team-mate Trait cannot have this Skill.
Take Root* (Passive)
Whenever this player is activated, after declaring their Action, if they are Standing they must roll a D6. On a 2+, the player may perform the declared Action as Normal.


On a 1, the player becomes Rooted. Whilst Rooted, a player cannot perform Move Actions, may not Follow-up after performing a Block Action, cannot be Pushed Back, and may not leave their current square for any reason, with the exception of being Knocked Out or suffering a Casualty.


A Rooted player will immediately stop being Rooted at the end of a Drive, or if they are ever Knocked Down or Placed Prone.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.
Throw Team-mate (Active)
This player may declare the Throw Team-mate Action as described on page 76.
Timmm-ber! (Passive)
If this player has an MA of 2 or less and attempts to stand up, apply a +1 modifier to the roll for standing up for each Open Standing team-mate adjacent to this player. A roll of a natural 1 will still fail as normal.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Altern Forest Treeman

2

6

5+

5+

11+

S

AGP

120,000

0

Big Guy, Treeman

Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate, Timmm-ber!

Modifiers:

set hidden true in self.entries.Thick Skull
set hidden true in self.entries.Strong Arm
set hidden true in self.entries.Mighty Blow
set hidden true in self.entries.Stand Firm
Used By (1)
Halfling(Catalogue)