Loony

(Unit)
Type:

model

Category:

Player

Categories:

Player, Loony

EntryId:

5787-f826-4fb5-b9aa

Hidden:

false

Options (6)
Characteristics Improvement:
Rules (4)
Chainsaw* (Active)
When this player is activated, they can declare a Chainsaw Attack Special Action; there is no limit to the number of players that can declare this Special Action each Turn.


When a player performs a Chainsaw Attack Special Action, roll a D6. On a 2+, this player may immediately make an Armour Roll against one adjacent Standing opposition player, applying a +3 modifier to the Armour Roll.


On a 1, the Chainsaw will Kick-back and this player is Knocked Down instead.


If this player is Knocked Down or Falls Over for any reason, regardless of how it occurred, then a +3 modifier is applied when the opposition Coach makes an Armour Roll for this player, this +3 modifier must always be applied.


Should they wish, this player may also use their chainsaw when performing a Foul Action, in which case they may apply a +3 modifier when making the Armour Roll for the opposition player. They will still need to roll for Kick-back as normal.


This player may use the Chainsaw Attack Special Action to replace the Block Action made as part of a Blitz Action if they wish, though their activation will still end as soon as they have performed the Chainsaw Attack Special Action.
No Ball* (Passive)
A player with this Trait may never have possession of the ball. If this player would be required to attempt to Catch or Pick-up the ball, they will automatically fail to do so as if they had rolled a natural 1.


A player with this Trait may not attempt to Intercept a Pass.
Secret Weapon* (Passive)
At the end of a Drive in which this player took part, even if they are not on the pitch at the end of the Drive, they are Sent-off for committing a Foul.
Stunty* (Passive)
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.


Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.


A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Loony

6

2

3+

-

8+

D

AGS

40,000

0

Goblin, Special

Chainsaw, No Ball, Secret Weapon, Stunty

Used By (1)
Goblin(Catalogue)

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