Fanatic

(Unit)
Type: model
Category: Player
Categories: Player, Fanatic
EntryId: 1904-46fd-e904-a16e
Hidden: false
Options (6)
Characteristics Improvement:
Rules (4)
Ball & Chain* (Active)
When this player is activated, the only action they can declare is a Ball & Chain Special Action; there is no limit to the number of players that can declare this Special Action each turn.


When a player performs a Ball & Chain Special Action, position the Throw-in Template over this player so it faces one of the two End Zones or either Sideline. Then roll a D6 and move this player into the square as indicated by the Throw-in Template.


A player that moves in this manner does not have to make an Agility Test to Dodge away from another player's Tackle Zone; they will automatically pass. Opposition players cannot use the Shadowing or Tentacles Skills against a player performing a Ball & Chain Action. A player performing a Ball & Chain Action cannot be prevented from moving by the Chomped condition.


• If this move takes this player off the pitch, they will risk injury by the Crowd.
• If this move takes this player into a square containing a standing player (from either team) they will automatically perform a Block Action against that player; this Block Action will ignore the Foul Appearance Skill. If this is a team-mate, then this player's coach will choose which result to apply after the Block Dice have been rolled.
• If this move takes this player into a square containing a Prone or Stunned player, that player is Pushed Back and an Armour Roll is made against them.
• If this move takes this player into a square containing the ball, it will immediately Bounce. This will not cause a Turnover.


A player performing a Ball & Chain Special Action can move a number of squares up to their MA. They may Rush as normal, though if they roll a 1, they will move into the square as normal first, including performing any Block Actions, Pushing Back any players or causing the ball to Bounce, before Falling Over in the square they have moved into.


If this player is Knocked Down, Falls Over or Placed Prone for any reason, immediately make an Injury Roll for them treating any result of Stunned as Knocked-out instead.


A player with this Trait cannot have any of the following Skills: Diving Tackle, Eye Gouge, Frenzy, Grab, Hit & Run, Leap, Multiple Block, On the Ball, Shadowing, Steady Footing.
No Ball* (Passive)
A player with this Trait may never have possession of the ball. If this player would be required to attempt to Catch or Pick-up the ball, they will automatically fail to do so as if they had rolled a natural 1.


A player with this Trait may not attempt to Intercept a Pass.
Secret Weapon* (Passive)
At the end of a Drive in which this player took part, even if they are not on the pitch at the end of the Drive, they are Sent-off for committing a Foul.
Stunty* (Passive)
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.


Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.


A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Fanatic

3

7

3+

-

8+

A

DGS

70,000

0

Goblin, Special

Ball & Chain, No Ball, Secret Weapon, Stunty

Used By (1)
Goblin(Catalogue)