Gnome Beastmaster

(Unit)
Type: upgrade
Category: Player
Categories: Player, Gnome Beastmaster
EntryId: 1ecd-600e-6f58-5f04
Hidden: false
Options (6)
Characteristics Improvement:
Rules (4)
Guard (Active)
This player can provide Offensive and Defensive Assists when a player performs a Block Action regardless of how many opposition players are Marking this player.
Jump Up (Active)
This Skill can be used whilst a player is Prone. A Prone player with this Skill can stand up for free without having to spend 3 squares of movement to do so.


Additionally, a Prone player with this Skill can declare a Block Action whilst Prone. If they do, they must make an Agility Test, applying a +1 modifier to the result. If the Agility Test is passed, they may immediately stand up and perform the Block Action. If the Agility Test is failed, the player remains Prone and their activation immediately ends.
Stunty* (Passive)
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.


Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.


A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.
Wrestle (Active)
When this player performs a Block Action, or is the target of a Block Action, if the Both Down result is selected then this player can choose to use this Skill. If they do, both players in the Block Action are Placed Prone, regardless of any other Skills they may possess.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Gnome Beastmaster

5

2

3+

4+

8+

A

DGS

55,000

0

Blocker, Gnome

Guard, Jump Up, Stunty, Wrestle

Modifiers:

set hidden true in self.entries.Guard
set hidden true in self.entries.Wrestle
set hidden true in self.entries.Jump Up
Used By (1)
Gnome(Catalogue)