Elf Catcher

(Unit)
Type: upgrade
Category: Player
Categories: Player, Elf Catcher
EntryId: 6a4b-13ba-a868-3416
Hidden: false
Options (6)
Characteristics Improvement:
Rules (3)
Catch (Active)
This player may re-roll any failed Agility Test when attempting to Catch the ball.
Diving Catch (Active)
This player may attempt to Catch the ball if it lands in a square in their Tackle Zone as a result of a Pass, Throw-in or Kick-off. They may not use this Skill to attempt to Catch the ball if it lands in a square in their Tackle Zone as a result of a Bounce.


Additionally, this player may apply a +1 modifier to their Agility Test when attempting to Catch the ball as part of a Pass Action if they are in the target square.
Nerves of Steel (Active)
This player may ignore any modifiers for being Marked when making an Agility Test to Catch the ball, or when making a Passing Ability Test to Pass the ball.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Elf Catcher

8

3

2+

4+

8+

AG

S

100,000

0

Catcher, Elf

Catch, Diving Catch, Nerves of Steel

Modifiers:

set hidden true in self.entries.Catch
set hidden true in self.entries.Nerves of Steel
set hidden true in self.entries.Diving Catch
Used By (1)
Elven Union(Catalogue)