Death Roller

(Unit)
Type: upgrade
Category: Player
Categories: Player, Deathroller
EntryId: 1041-75eb-159d-2832
Hidden: false
Options (6)
Characteristics Improvement:
Rules (8)
Break Tackle (Active)
Once per Turn, when this player attempts to Dodge, they may apply a +1 modifier to the Agility Test if they have a Strength Characteristic of 3 or lower, a +2 modifier to the Agility Test if they have a Strength Characteristic of 4, or a +3 modifier to the Agility Test if they have a Strength Characteristic of 5 or higher.
Dirty Player (Active)
When this player performs a Foul Action, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Juggernaut (Active)
When this player declares a Blitz Action, they may treat any result of Both Down as Pushed Back during any Block Action they perform during the Blitz Action.


Additionally, when this player performs a Block Action as part of a Blitz Action, opposition players cannot use Fend, Stand Firm or Wrestle Skills.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
No Ball* (Passive)
A player with this Trait may never have possession of the ball. If this player would be required to attempt to Catch or Pick-up the ball, they will automatically fail to do so as if they had rolled a natural 1.


A player with this Trait may not attempt to Intercept a Pass.
Secret Weapon* (Passive)
At the end of a Drive in which this player took part, even if they are not on the pitch at the end of the Drive, they are Sent-off for committing a Foul.
Stand Firm (Active)
When this player would be Pushed Back during a Block Action, including during a Chain Push, they can choose to not be Pushed Back and instead remain in their current square. Using this Skill will not prevent a player with the Frenzy Skill from performing a second Block Action, so long as this player is still Standing.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPP
Death Roller

5

7

5+

-

11+

DS

G

170,000

0

Skills & Traits:

Break Tackle, Dirty Player, Juggernaut, Loner (4+), Mighty Blow, No Ball, Secret Weapon, Stand Firm

Keywords:

Big Guy, Dwarf, Special

Modifiers:

set hidden true in self.entries.Dirty Player
set hidden true in self.entries.Mighty Blow
set hidden true in self.entries.Break Tackle
set hidden true in self.entries.Stand Firm
set hidden true in self.entries.Juggernaut
Used By (1)
Dwarf(Catalogue)