Grail Knight

(Unit)
Type: model
Category: Player
Categories: Player, Grail Knight
EntryId: ecce-538e-ee93-baa0
Hidden: false
Options (6)
Characteristics Improvement:
Rules (3)
Block (Active)
A player with this Skill may choose not to be Knocked Down when a Both Down result is applied during a Block Action that they are part of.
Dauntless (Active)
When a player with this skill performs a Block Action against an opposition player with a higher Strength Characteristic (before any modifiers are applied to either player), this player may roll a D6 and add their own Strength Characteristic. If the result is higher than the opposition player's unmodified Strength Characteristic, then this player increases their unmodified Strength Characteristic to match that of the opposition player for the duration of the Block Action. Modifiers are then applied as normal.


If this player also has a Skill that allows them to perform multiple Block Actions, such as the Frenzy Skill, then they must make a separate roll for each Block Action.
Steady Footing (Active)
Whenever this player would be Knocked Down or Fall Over, roll a D6. On a 6, this player does not get Knocked Down or Fall Over. If this happens during their activation, they may continue their activation as normal and no Turnover will be caused.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Grail Knight

7

3

3+

4+

10+

GS

A

95,000

0

Blitzer, Human

Block, Dauntless, Steady Footing

Modifiers:

set hidden true in self.entries.Block
set hidden true in self.entries.Dauntless
set hidden true in self.entries.Steady Footing
Used By (1)
Bretonnian(Catalogue)