Show Spells

(Entry)
Type:

upgrade

LinkId:

c925-0998-d98b-d400

Hidden:

false

Constraints:

max: 1
Rules (3)
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Deadly(X)
Whenever a model takes wounds from a weapon with this special rule multiply the amount of wounds suffered by X.

Note that wounds suffered by that model don’t carry over to other models if it dies.
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.

Profiles:

Wizard Spell Roll
4. Insect Attack

5+

Target 2 enemy units within 6" take 3 hits with AP(2) each.

2. Tree Stomp

4+

Target enemy unit within 12" takes 1 hit with AP(2) and Deadly(2).

3. Regrowth

5+

Target friendly unit within 12" gets Regeneration next time it's wounded.

5. Harmony

6+

Target piece of terrain within 6" may be moved by up to 6" in any direction or may be removed from play.

6. Harvest

6+

Target enemy model within 12" takes 3 automatic hits with AP(2).

1. Spirit Vines

4+

Target enemy unit within 12" gets -1 to melee rolls next time it fights.

Modifiers:

set hidden true
0 selections of Wizard(1) in parent
Used By (6)

Building an army? Create, validate and share your list with New Recruit, army builder for Age of Fantasy and many more games.

Try the builder