Ballon Wardens

(Unit)
Type:

unit

Category:

Infantry: Heavy

Categories:

Infantry: Heavy

EntryId:

3b8c-8e1c-faea-c01c

Hidden:

false

Options (3)
* Unit Size *:
Upgrades:
Rules (4)
Flying
Units with this special rule may move through other units and impassable terrain and they may ignore terrain effects.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Rending
Whenever you roll an unmodified to hit result of 6 whilst using this weapon that hit counts as having AP(4) and it ignores the Regeneration rule.

Profiles:

Unit QualityDefenseSpecial Rules
Ballon Wardens

4+

4+

Flying, Tough(3)

Melee Weapon AttacksSpecial Rules
Pike

A1

AP(2), Rending

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