Giant Snail

(Entry)
Type:

upgrade

EntryId:

851e-4ec5-d796-82da

Hidden:

false

Costs: 150 pts
Options (1)
Rules (4)
Slime Trap
Enemy units that fight in melee against the hero count as having the Slow special rule for the rest of the game.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Slow
Units with this special rule move 4” when using Advance actions and 8” when using Rush or Charge actions.

Profiles:

Equipment
Giant Snail:

Slime Trap, Slow, Tough(+6)

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