Greater Lord of Bones

(Unit)
Type:

unit

Category:

Heroes

Categories:

Heroes

EntryId:

f55c-6787-1c89-098d

Hidden:

false

Costs: 345 pts
Rules (8)
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Hero
Models with this special rule may be deployed as part of one other friendly unit at the beginning of the game.

When rolling morale tests units may use the hero’s Quality value and when rolling to block use the Defense of the hero's unit until all non-hero models are killed.
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
Slow
Units with this special rule move 4” when using Advance actions and 8” when using Rush or Charge actions.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Rending
Whenever you roll an unmodified to hit result of 6 whilst using this weapon that hit counts as having AP(4) and it ignores the Regeneration rule.

Profiles:

Unit QualityDefense
Greater Lord of Bones

2+

2+

Fear, Hero, Regeneration, Slow, Tough(9), Undead

Melee Weapon AttacksSpecial Rules
Great Glaive

A6

AP(2), Rending

Undead Bodyguards

A3

AP(1)

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