War Sphinx

(Entry)
Type:

upgrade

EntryId:

5cc1-c91d-5fdf-b172

Hidden:

false

Costs: 235 pts
Rules (3)
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.

Profiles:

Equipment
War Sphinx:

Defense +2, Fear, Tough(+9)

Melee Weapon AttacksSpecial Rules
Stomp

A6

AP(1)

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