Show Spells

(Entry)
Type:

upgrade

EntryId:

b35b-a673-67cc-c292

Hidden:

false

Constraints:

max: 1
Rules (4)
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Deadly(X)
Whenever a model takes wounds from a weapon with this special rule multiply the amount of wounds suffered by X.

Note that wounds suffered by that model don’t carry over to other models if it dies.
Impact(X)
Whenever a model with this special rule charges it deals X automatic hits.

Profiles:

Wizard Spell Roll
3. Rise Again

5+

Target friendly unit within 12” gets Regeneration next time it’s wounded.

2. Terror

4+

Target enemy unit within 12” must take a morale test. If failed it must take a dangerous terrain test.

4. Eat Soul

5+

Target enemy unit within 12” takes 1 hit with AP(4) and Deadly(3).

5. Grief

6+

Target friendly unit within 12” gets Impact(1) next time it charges.

6. Vicious Spirits

6+

Target enemy unit within 12” takes 3 automatic hits with AP(3).

1. Dread

4+

Target friendly unit within 12” may immediately charge by up to 3”.

Used By (2)

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