Ghost Wizard

(Entry)
Type:

unit

EntryId:

455b-62d6-2993-f938

Hidden:

false

Costs: 55 pts
Options (1)
Rules (7)
Hero
Models with this special rule may be deployed as part of one other friendly unit at the beginning of the game.

When rolling morale tests units may use the hero’s Quality value and when rolling to block use the Defense of the hero's unit until all non-hero models are killed.
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
Ethereal
Counts as having Regeneration against non-spell attacks. This stacks with Regeneration.
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
Wizard(X)
Models with this special rule may cast one spell at any point during their activation before attacking.

To cast a spell pick one from the wizard’s army list, pick a target in line of sight, and roll D6+X. If the result is equal to or higher than the number in brackets then you may resolve the spell’s effects.

Enemy wizards within 18” and line of sight may also roll D6+X at the same time, and if the result is higher than that of the casting wizard, then the spell’s effects are blocked instead.

Note that a wizard may only either try to cast a spell or try to block a spell each round.

Profiles:

Unit QualityDefense
Ghost Wizard

5+

6+

Ethereal, Hero, Strider, Tough(3), Undead, Wizard(1)

Melee Weapon AttacksSpecial Rules
Hand Weapon

A1

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