Alarielle the Everqueen

(Unit)
Type: unit
Category: HERO
Categories: UNIQUE, HERO, MONSTER, FLY, WARMASTER, WARD (6+), ORDER, SYLVANETH, WIZARD (3)
LinkId: 959d-ffda-a3a5-db6a
Hidden: false
Costs: 680 pts

Constraints:

max(roster): 1
Options (3)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Alarielle the Everqueen

14"

16

3+

5

Ability (Passive) Keywords
Battle Damaged

While this unit has 10 or more damage points, the Attacks characteristic of its Wardroth’s Great Antlers is 4.

Ability (Spell) TimingCasting ValueKeywords
Metamorphosis

Your Hero Phase

7

Spell

Declare:

Pick a visible enemy unit within 12" of this unit to be the target, then make a casting roll of 2D6.

Effect:

Inflict 2D3 mortal damage on the target. If the target is destroyed by this spell, you can immediately resolve the effect of the ‘Treesong’ spell as if this unit had successfully cast it.

Ability (Activated) KeywordsUsed By
Lifebloom
Timing:

Any Hero Phase

Effect:

Pick 1 of the following effects: • Add 1 to casting rolls for this unit for the rest of the turn. • Heal (2D3) this unit.

Living Battering Ram

Rampage

Timing:

Once Per Turn (Army), Any Charge Phase

Declare:

If this unit charged this turn, pick an enemy Infantry unit within 1" of it to be the target.

Effect:

Roll a dice. On a 3+, inflict an amount of mortal damage on the target equal to the roll.

Rite of Life
Timing:

Once Per Turn (Army), Your Movement Phase

Declare:

Pick a friendly Sylvaneth unit that has been destroyed to be the target. This unit can use this ability if it has been destroyed, but if it does, this unit must be the target.

Effect:

Roll a dice. On a 4+, set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 9" of a friendly Awakened Wyldwood and more than 9" from all enemy units. If the target was a Monster, allocate 6 damage points to the replacement unit (ward rolls cannot be made for those damage points).

Modifiers:

add category Regimental Hero in force.self.entries.recursive.Forest Sentinel
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.SYLVANETH
self is Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (1)
Sylvaneth(Catalogue)