Battle Traits: Ruination Brotherhood

(Unit)
Type: upgrade
Category: Reference
Categories: Reference
EntryId: ff00-83be-470e-9f5c
Hidden: false

Profiles:

Ability (Passive) Keywords
Hallowed Presence

While friendly Warrior Chamber units are wholly within 12" of any friendly Ruination Chamber units, those friendly Warrior Chamber units have Ward (6+).

Ability (Activated) TimingKeywordsUsed By
Entropic Screech

Once Per Turn (Army), Any Combat Phase

Rampage

Declare:

Pick a friendly Ruination Chamber Monster that has not used any Rampage abilities this turn to use this ability. Then, pick up to 3 enemy units in combat with it to be the targets.

Effect:

Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. The unit using this ability cannot use any more Rampage abilities for the rest of the turn.

Temper the Flaw

Once Per Turn (Army), End of Any Turn

Declare:

You must use this ability at the end of each turn. Each friendly non-Hero Ruination Chamber unit that used a Fight ability this turn is a target.

Effect:

For each target, pick 1 of the following effects: • Guided: If the target is wholly within 12" of any friendly Ruination Chamber Heroes, return 1 slain model to it. • Tormented: If the target is not wholly within 12" of any friendly Ruination Chamber Heroes, it becomes tormented until the end of the next turn. While a unit is tormented, add 1 to the Attacks characteristic of its melee weapons but it cannot contest objectives or use commands.

Ancient Aura

Once Per Turn (Army) Any Hero Phase

Declare:

Pick a friendly Ruination Chamber unit.

Effect:

That unit has Ward (5+) for the rest of the turn.

Used By (1)