Knight-Zephyros

(Unit)
Type: unit
Category: HERO
Categories: HERO, ORDER, STORMCAST ETERNALS, INFANTRY, VANGUARD CHAMBER, ASTRAL TEMPLARS
LinkId: ecec-65ed-d9f8-97d0
Hidden: false
Costs: 130 pts
Options (8)
Battle Wounds + Scars:
Heroic Traits:
Heroic Traits: Astral Templars:

Profiles:

Unit MoveHealthSaveControl
Knight-Zephyros

7"

6

3+

2

Ability (Activated) DeclareKeywordsUsed By
Tireless Hunter
Timing:

Once Per Turn (Army), Your Movement Phase

Effect:

Remove this unit from the battlefield and set it up again on the battlefield more than 9" from all enemy units.

Vanguard Chamber
Timing:

Once Per Turn (Army), Your Hero Phase

Effect:

For the rest of the turn, this unit can use Shoot and/or Charge abilities even if it used a Run or Retreat ability in the same turn.

Modifiers:

add category Regimental Option in force.self.entries.recursive.Gryph-hounds
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.VANGUARD CHAMBER
self is Regimental Leader
add category Stormcast Exemplar
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
set hidden true
0 selections of Allow Legends in roster
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
self is not Regimental Hero
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (2)
Stormcast Eternals(Catalogue)