Knight-Azyros

(Unit)
Type: unit
Category: HERO
Categories: HERO, ORDER, STORMCAST ETERNALS, RUINATION CHAMBER, FLY, INFANTRY
LinkId: 1f31-1d7d-9e1e-0d64
Hidden: false
Costs: 150 pts

Constraints:

max(roster): 0
Options (6)
Battle Wounds + Scars:
Ravaged Coast Battle Scars:
Heroic Traits:
Heroic Traits: Astral Templars:

Profiles:

Unit MoveHealthSaveControl
Knight-Azyros

12"

6

3+

5

Ability (Activated) KeywordsUsed By
Light in the Dark
Timing:

Once Per Turn (Army), End of Any Turn

Declare:

Pick a friendly Prosecutors unit wholly within 12" of this unit to be the target.

Effect:

Roll a dice. On a 3+, pick 1 of the following effects: • If the target is in combat, the target can immediately use the ‘Retreat’ ability as if it were your movement phase without any mortal damage being inflicted on it. • If the target is not in combat, the target can immediately use the ‘Normal Move’ ability as if it were your movement phase.

The Light of Sigmar
Timing:

Any Combat Phase

Effect:

Roll a dice. On a 3+, pick 1 of the following effects: • For the rest of the turn, subtract 1 from hit rolls for attacks made by enemy units while they are in combat with this unit. • Heal (D3) each friendly Stormcast Eternals unit within this unit’s combat range.

Ruination Chamber
Timing:

Once Per Turn (Army), Reaction: This unit was picked as the target of a non-Core ability

Effect:

Make a resistance roll of D6. On a 4+, that ability has no effect on this unit.

Modifiers:

decrement max(roster) 1
increment max(roster) 1
set hidden true
ancestor is Regiment
Used By (3)
Stormcast Eternals(Catalogue)