Radukar the Beast

(Unit)
Type: unit
Category: Regimental Leader
Categories: DEATH, HERO, UNIQUE, WARD (6+), SOULBLIGHT GRAVELORDS, VAMPIRE, WIZARD (1), INFANTRY, Regimental Leader
LinkId: a573-dfcc-45ec-3cdf
Hidden: false
Costs: 300 pts

Constraints:

max(roster): 1
Options (3)
Battle Wounds + Scars:
Ravaged Coast Battle Scars:

Profiles:

Unit MoveHealthSaveControl
Radukar the Beast

8"

12

4+

5

Ability (Spell) TimingCasting ValueDeclareKeywords
Armour of the Night

Your Hero Phase

6

Make a casting roll of 2D6.

Spell

Subtract 1 from hit rolls and wound rolls for attacks that target this unit for the rest of the turn.

Ability (Activated) TimingDeclareKeywordsUsed By
The Beast Will Out

Once Per Turn (Army), End of Any Turn

Rampage

If this unit is not in combat, it can move D6". It can move into combat.

Ability (Passive) Keywords
Call to the Hunt

If this unit charged this turn, for the rest of the turn, add 1 to wound rolls for combat attacks made by friendly Deathrattle**, *Deadwalkers* and Vyrkos Blood-born units while they are wholly within 12" of this unit.

Modifiers:

set max(roster) 0
or
1+ selections of Radukar the Wolf in roster
1+ selections of Radukar the Wolf in roster
Used By (1)