Radukar the Beast

(Unit)
Type: unit
Category: HERO
Categories: DEATH, HERO, UNIQUE, WARD (6+), SOULBLIGHT GRAVELORDS, VAMPIRE, WIZARD (1), MONSTER, MONSTER
LinkId: a573-dfcc-45ec-3cdf
Hidden: false
Costs: 270 pts

Constraints:

max(roster): 1
Options (3)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Radukar the Beast

8"

12

4+

5

Ability (Spell) TimingCasting ValueDeclareKeywords
Armour of the Night

Your Hero Phase

6

Make a casting roll of 2D6.

Spell

Subtract 1 from hit rolls and wound rolls for attacks that target this unit for the rest of the turn.

Ability (Activated) TimingDeclareKeywordsUsed By
The Beast Will Out

Once Per Turn (Army), End of Any Turn

Rampage

If this unit is not in combat, it can move D6". It can move into combat.

Ability (Passive) Keywords
Call to the Hunt

If this unit charged this turn, for the rest of the turn, add 1 to wound rolls for combat attacks made by friendly Deathrattle and Deadwalkers units while they are wholly within 12" of this unit.

Modifiers:

add category Regimental Hero in force.self.entries.recursive.Vyrkos Retainer
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.SOULBLIGHT GRAVELORDS
self is Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
set max(roster) 0
1+ selections of Radukar the Wolf in roster
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (1)