Mancrusher Mob

(Unit)
Type: unit
Category: MONSTER
Categories: MONSTER, DESTRUCTION, SONS OF BEHEMAT, GARGANT
LinkId: a296-fe56-a48c-4c2f
Hidden: false
Costs: 390 pts
Options (4)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Mancrusher Mob

8"

12

5+

10

Ability (Activated) TimingKeywordsUsed By
Stuff 'Em in Me Bag

Once Per Turn, Any Combat Phase

Declare:

Pick an enemy unit in combat with this unit to be the target.

Effect:

Roll a dice. If the roll is at least double the target’s Health characteristic, 1 model in the target unit is slain.

Ability (Passive) Keywords
Keep Up!

While this unit is wholly within 12" of a friendly Mega-Gargant, this unit can use Charge abilities even if it used a Run ability in the same turn.

’Oo’s Under The Heel Now?

Each time this unit uses the ‘Gargant Charge’ ability, add 1 to the amount of mortal damage inflicted, if any, for each model in this unit.

Modifiers:

set hidden true
and
ancestor is Regiment
self is not Regimental Option
Used By (2)
Sons of Behemat(Catalogue)