Battle Traits: Thanquol's Mutated Menagerie

(Unit)
Type: upgrade
Category: Reference
Categories: Reference
LinkId: 245b-ac84-9cb7-29e0
Hidden: false

Constraints:

max(roster): 1

Profiles:

Ability (Passive) Keywords
Monstrous Entourage

The Companion weapon ability has no effect on Mutated Menagerie units. While a friendly Thanquol is within the combat range of another friendly Mutated Menagerie unit: • That friendly Thanquol has Ward (4+). • Each time you make a successful ward roll for that Thanquol, allocate 1 damage point to a friendly Mutated Menagerie unit within its combat range after the damage sequence has been resolved.

Ability (Activated) TimingKeywordsUsed By
More-more Mutation!

Once Per Turn (Army), Your Hero Phase

Declare:

Pick a friendly non-Hero Mutated Menagerie unit to be the target. You cannot pick the same unit to be the target of this ability more than once per battle.

Effect:

For the rest of the battle: • Add 2 to the target's Health characteristic. • Add 2 to the target's Move characteristic. • Add 1 to the Attacks characteristic of the target's melee weapons. • The target has Ward (5+) • At the end of each turn, allocate D3+2 damage points to the target.

Spiteful Swarms

Once Per Turn (Army), Any Combat Phase

Rampage

Declare:

Pick a friendly non-Hero Mutated Menagerie Monster that has not used any Rampage abilities this turn to use this ability.

Effect:

This unit has Strike-first for the rest of the turn. However, at the end of the turn, this unit is destroyed. When this unit would be destroyed, before it is removed from play, roll a dice for each enemy unit within 6" of this unit. On a 3+, subtract 1 from the Attacks characteristic of that enemy unit's melee weapons for the rest of the battle. After this ability has been resolved, this unit cannot use any other Rampage abilities for the rest of the turn.

Rampaging Demise

Once Per Turn (Army), Any combatPhase

Rampage

Declare:

Pick a friendly non-Hero Mutated Menagerie Monster that has not used any Rampage abilities this turn to use this ability.

Effect:

This unit has Strike-first for the rest of the turn. However, at the end of the turn, this unit is destroyed. When this unit would be destroyed, before it is removed from play, roll a D3 for each enemy unit within 6" of this unit. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll. After this ability has been resolved, this unit cannot use any other Rampage abilities for the rest of the turn.

Used By (1)