Stegadon Chief

(Unit)
Type: unit
Category: HERO
Categories: HERO, ORDER, SERAPHON, MONSTER, SKINK
LinkId: bbc9-9865-e2d4-3fa1
Hidden: false
Costs: 200 pts
Options (9)
Battle Wounds + Scars:
Monstrous Traits:

Profiles:

Unit MoveHealthSaveControl
Stegadon Chief

8"

14

4+

5

Ability (Passive) Keywords
Skink Coordination

If a friendly non-Monster Skink unit uses the ‘Redeploy’ command while it is wholly within 18" of this unit, no command points are spent.

Battle Damaged

While this unit has 10 or more damage points, the Attacks characteristic of its Stegadon’s Horns and Jaws is 4.

Ability (Activated) TimingKeywordsUsed By
Crushing Stomps

Once Per Turn (Army), Any Combat Phase

Rampage

Declare:

Pick an enemy unit in combat with this unit to be the target.

Effect:

Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Add 2 to the amount of mortal damage inflicted, if any, if this unit charged this turn.

Modifiers:

add category Regimental Option in force.self.entries.recursive.BEAST
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.KROXIGOR
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.MONSTER
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.Non-Monster Skink
self is Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (1)
Seraphon(Catalogue)