Slann Starmaster

(Unit)
Type: unit
Category: HERO
Categories: HERO, FLY, ORDER, WIZARD (3), SERAPHON, SLANN, WARD (6+), INFANTRY
EntryId: 5165-b82-49a6-36b
Hidden: false
Options (2)

Profiles:

Unit MoveHealthSaveControl
Slann Starmaster

5"

9

5+

2

Ability (Passive) Keywords
Masters of Order

Add 1 to casting rolls for this unit. In addition, this unit can use an Unbind ability if an enemy Wizard anywhere on the battlefield uses a Spell ability instead of an enemy Wizard within 30" of this unit, and when using the ‘Banish Manifestation’ ability, this unit can pick a manifestation anywhere on the battlefield instead of within 30" of it.

Ability (Activated) TimingKeywordsUsed By
Celestial Reinforcements

Once Per Turn (Army), Your Hero Phase

Declare:

Pick a friendly Seraphon unit that started the battle with 3 or more models and that has been destroyed to be the target.

Effect:

Roll a dice. On a 4+, set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 12" of this unit and more than 9" from all enemy units.

Arcane Vassal

Once Per Turn, Any Hero Phase

Declare:

Pick a friendly Skink Wizard wholly within 18" of this unit to be the target.

Effect:

Measure the range and visibility of the next Spell ability used by this unit from the target instead of from this unit. The target is treated as the caster for the purpose of other abilities or spell effects, such as ‘Unbind’ or ‘The Earth Trembles’.

Ability (Spell) TimingCasting ValueDeclareKeywords
Celestial Equilibrium

Your Hero Phase

6

Make a casting roll of 2D6.

Spell

For the rest of the turn, add 1 to casting rolls made for other friendly Seraphon Wizards while they are wholly within 12" of this unit.

Used By (1)
Seraphon(Catalogue)