Hrothgorn Mantrapper

(Unit)
Type: unit
Category: Regimental Leader
Categories: HERO, Legends, INFANTRY, DESTRUCTION, OGOR, OGOR MAWTRIBES, BEASTCLAW RAIDERS, Regimental Leader
LinkId: 6a1d-0816-af81-f891
Hidden: false
Costs: 120 pts

Constraints:

max(roster): 1
Options (2)

Profiles:

Unit MoveHealthSaveControl
Hrothgorn Mantrapper

6"

7

5+

5

Ability (Activated) TimingKeywordsUsed By
Hunting Beast

Your Movement Phase

Declare:

If this unit’s Thrafnir is on the battlefield, pick an enemy unit within 12" of this unit to be the target.

Effect:

Roll a dice. On a 1, remove Thrafnir from the battlefield. On a 2+, place Thrafnir next to the target. Until the start of your next turn, the target is being stalked by Thrafnir. While a unit is being stalked by Thrafnir, add 1 to the Damage characteristic of this unit’s Trap Launcher for attacks that target that unit.

Gnoblar Minions

Any Combat Phase

Effect:

You can re-roll hit rolls for attacks made with this unit’s Trap Launcher while this unit’s Bushwakka, Quiv or Luggit and Thwack are on the battlefield. If you make an unmodified save roll of 1 for this unit, remove 1 of those tokens from the battlefield after the Attack  ability has been resolved (the damage point is still inflicted).

Ability (Passive) Keywords
Bushwakka's Trap

The first time an enemy unit finishes a move within 1" of the objective or terrain feature with this unit’s Bushwakka’s Trap next to it, remove that Bushwakka’s Trap from the battlefield, then roll a D3. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.

Hrothgorn's Mantrappers

This unit’s Bushwakka, Bushwakka’s Trap, Quiv, Luggit and Thwack, and Thrafnir are tokens. After setting up this unit on the battlefield for the first time, place all of its tokens except for its Bushwakka’s Trap next to it. Then, pick an objective or terrain feature and place its Bushwakka’s Trap next to it.

Modifiers:

set hidden true
0 selections of Allow Legends in roster
Used By (1)
Ogor Mawtribes(Catalogue)