The Headsmen's Curse

(Unit)
Type: unit
Category: INFANTRY
Categories: INFANTRY, UNIQUE, Legends, CHAMPION, WARD (6+), DEATH, NIGHTHAUNT, FLY
LinkId: 9fe3-96bb-6ccb-27a2
Hidden: false
Costs: 150 pts
Options (5)
Battle Wounds + Scars:
Ravaged Coast Battle Scars:

Profiles:

Unit MoveHealthSaveControl
The Headsmen's Curse

8"

3

4+

1

Ability (Activated) TimingKeywordsUsed By
Furious Indictment

Your Hero Phase

Declare:

Pick an enemy unit within 12" of this unit to be the target.

Effect:

Roll a dice. On a 3+, the target is condemned until the start of your next turn. While a unit is condemned: • Halve that unit’s Move characteristic. • That unit cannot use Retreat abilities. • Subtract 1 from the number of dice rolled when making charge rolls for that unit, to a minimum of 1.

Modifiers:

multiply pts 2
1+ selections of Reinforced in self
set hidden true
0 selections of Allow Legends in roster
set hidden true
and
ancestor is Regiment
and
0 selections of Awlrach the Drowner in force
0 selections of Cairn Wraith in force
0 selections of Guardian of Souls in force
0 selections of Knight of Shrouds in force
0 selections of Krulghast Cruciator in force
0 selections of Kurdoss Valentian, the Craven King in force
0 selections of Lady Olynder, Mortarch of Grief in force
0 selections of Lord Executioner in force
0 selections of Nagash, Supreme Lord of the Undead in force
0 selections of Reikenor the Grimhailer in force
0 selections of Scriptor Mortis in force
0 selections of Spirit Torment in force
0 selections of Tomb Banshee in force
Used By (1)
Nighthaunt(Catalogue)