The Headsmen's Curse

(Unit)
Type:

unit

Category:

INFANTRY

Categories:

INFANTRY, UNIQUE, Legends, CHAMPION, WARD (6+), DEATH, NIGHTHAUNT, FLY

LinkId:

9fe3-96bb-6ccb-27a2

Hidden:

false

Costs: 150 pts

Constraints:

max(roster): 1
Options (5)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
The Headsmen's Curse

8"

3

4+

1

Ability (Activated) TimingKeywordsUsed By
Furious Indictment

Your Hero Phase

Declare:

Pick an enemy unit within 12" of this unit to be the target.

Effect:

Roll a dice. On a 3+, the target is condemned until the start of your next turn. While a unit is condemned: • Halve that unit’s Move characteristic. • That unit cannot use Retreat abilities. • Subtract 1 from the number of dice rolled when making charge rolls for that unit, to a minimum of 1.

Modifiers:

multiply pts 2
1+ selections of Reinforced in self
set hidden true
0 selections of Allow Legends in roster
set hidden true
and
ancestor is Regiment
self is not Regimental Option
Used By (1)
Nighthaunt(Catalogue)

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