Battle Traits: Nighthaunt

(Unit)
Type: upgrade
Category: Reference
Categories: Reference
LinkId: 619f-b41c-341a-dbff
Hidden: false

Constraints:

max(roster): 1

Profiles:

Ability (Passive) Keywords
Ethereal

Ignore all modifiers to save rolls (positive and negative) for friendly Nighthaunt units, excluding Nagash.

Ability (Command) TimingCostKeywords
Discorporate

Any Hero Phase

1

Declare:

Pick a friendly Nighthaunt unit to use this ability.

Effect:

That unit has Ward (5+) for the rest of the turn.

Ability (Activated) TimingKeywordsUsed By
Wave of Terror

Once Per Turn (Army), Your Charge Phase

Effect:

Friendly Nighthaunt units that are in combat can use Charge abilities this phase. However, if a unit that is in combat uses a Charge ability and the charge roll is 3 or less, that unit does not count as having charged that turn.

Stun

Once Per Turn (Army), Your Charge Phase

Aura of Dread

Declare:

Pick a friendly Nighthaunt War Machine or Cavalry unit that has not used an Aura of Dread ability this turn and that charged this turn to use this ability, then pick an enemy unit within 1" of it to be the target.

Effect:

Subtract 1 from save rolls for the target for the rest of the turn.

Shriek

Once Per Turn (Army), Your Charge Phase

Aura of Dread

Declare:

Pick a friendly Nighthaunt unit that has not used an Aura of Dread ability this turn and that charged this turn to use this ability, then pick an enemy unit within 1" of it to be the target. The number of models in the friendly Nighthaunt unit must be greater than the number of models in the target unit.

Effect:

Subtract 1 from hit rolls for the target’s attacks for the rest of the turn.

Petrify

Once Per Turn (Army), Your Charge Phase

Aura of Dread

Declare:

Pick a friendly Nighthaunt Hero that has not used an Aura of Dread ability this turn and that charged this turn to use this ability, then pick an enemy unit within 1" of it to be the target.

Effect:

The target has Strike-last for the rest of the turn.

Used By (1)
Nighthaunt(Catalogue)