The Headsmen's Curse

(Unit)
Type: unit
Category: INFANTRY
Categories: INFANTRY, UNIQUE, Legends, CHAMPION, WARD (6+), DEATH, NIGHTHAUNT, FLY
EntryId: a074-2ecb-5d24-8c4e
Hidden: false
Options (4)

Profiles:

Unit MoveHealthSaveControl
The Headsmen's Curse

8"

3

4+

1

Ability (Activated) TimingKeywordsUsed By
Furious Indictment

Your Hero Phase

Declare:

Pick an enemy unit within 12" of this unit to be the target.

Effect:

Roll a dice. On a 3+, the target is condemned until the start of your next turn. While a unit is condemned: • Halve that unit’s Move characteristic. • That unit cannot use Retreat abilities. • Subtract 1 from the number of dice rolled when making charge rolls for that unit, to a minimum of 1.

Modifiers:

set hidden true
0 selections of Allow Legends in roster
Used By (1)
Nighthaunt(Catalogue)