Archmage Teclis and Celennar, Spirit of Hysh

(Unit)
Type: unit
Category: Regimental Leader
Categories: UNIQUE, HERO, MONSTER, FLY, WARMASTER, ORDER, WARD (5+), WIZARD (4), AELF, LUMINETH REALM-LORDS, Regimental Leader
LinkId: 970e-5c77-322e-e83
Hidden: false
Costs: 600 pts

Constraints:

max(roster): 1
Options (3)
Battle Wounds + Scars:
Ravaged Coast Battle Scars:

Profiles:

Unit MoveHealthSaveControl
Archmage Teclis and Celennar, Spirit of Hysh

10"

16

5+

10

Ability (Passive) Keywords
Battle Damaged

While this unit has 10 or more damage points, the Attacks characteristic of Celennar’s Moonbright Talons is 3.

Aura of Celennar

Add 1 to casting rolls for other friendly Lumineth Realm‑lords Wizards while they are wholly within 12" of this unit.

Archmage

Instead of making a casting roll for this unit, you can use a value of 10 for the roll that cannot be modified. In addition, instead of making an unbinding roll or dispelling roll for this unit, you can use a value of 8 for the roll that cannot be modified.

Ability (Activated) TimingKeywordsUsed By
Spirit of the Moon

Once Per Turn (Army), Any Combat Phase

Rampage

Declare:

Pick an enemy unit in combat with this unit to be the target.

Effect:

Roll a dice. On a 3+, the target cannot use commands for the rest of the turn.

Ability (Spell) TimingCasting ValueKeywords
Storm of Searing White Light

Your Hero Phase

10

Spell

Declare:

Pick any number of different visible enemy units within 18" of this unit to be the targets, then make a casting roll of 2D6 (see the ‘Archmage’ ability).

Effect:

Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Used By (1)