Manifestations of Gorkamorka

(Entry)
Type: upgrade
EntryId: a8da-8f87-23eb-35bb
Hidden: false

Constraints:

max: 1
Options (3)

Profiles:

Ability (Spell) TimingCasting ValueKeywords
Summon Morkspit Marsh

Your Hero Phase

5

Spell, Summon

Declare:

If there is not a friendly Morkspit Marsh on the battlefield, pick a friendly Kruleboyz Wizard to cast this spell, then make a casting roll of 2D6.

Effect:

Set up a Morkspit Marsh wholly within 18" of the caster and visible to them.

Summon Foot of Gork

Your Hero Phase

7

Spell, Summon

Declare:

If there is not a friendly Foot of Gork on the battlefield, pick a friendly Kruleboyz Wizard to cast this spell, then make a casting roll of 2D6.

Effect:

Set up a Foot of Gork wholly within 12" of the caster, visible to them and more than 9" from all enemy units. A Foot of Gork has 2 parts that must be set up within 9" of each other.

Summon Gork-Roara

Your Hero Phase

7

Spell, Summon

Declare:

If there is not a friendly Gork-Roara on the battlefield, pick a friendly Kruleboyz Wizard to cast this spell, then make a casting roll of 2D6.

Effect:

Set up a Gork-Roara wholly within 12" of the caster, visible to them and more than 9" from all enemy units.