Battle Traits: Pioneer Outpost

(Unit)
Type: upgrade
Category: Reference
Categories: Reference
LinkId: dfa2-2663-af2e-c1d3
Hidden: false

Constraints:

max(roster): 1

Profiles:

Ability (Activated) TimingKeywordsUsed By
Settling Accounts

Once Per Turn (Army), End of Any Turn

Code

Declare:

You can only use this ability if you have not use any Code abilities this turn and if a friendly Auto-Endrin was destroyed this turn by an enemy unit.

Effect:

For the rest of the battle, each time a friendly **Auto-Endrin is removed from the battlefield, before removing it, inflict D3 mortal damage on each enemy unit within 3" of that *Auto-Endrin^^*

Initial Investment

Once Per Turn (Army), Any Hero Phase

Effect:

Each friendly Auto-Endrin can move 2D6" but cannot finish that move in combat.

Aggressive Acquisitions

Once Per Turn (Army), End of Any Turn

Code

Declare:

You can only use this ability if you have not use any Code abilities this turn and if there is a friendly Pioneer unit in each large quarter of the battlefield. Each of those units must b e more than 6" from all other large quarters of the battlefield and not in combat.

Effect:

For the rest of the battle, enemy units cannot be set up within your territory or within 9" of an objective that you control.

Secure Investments

Once Per Turn (Army), End of Any Turn

Code

Declare:

You can only use this ability if you have not use any Code abilities this turn and if any enemy units that were within 3" of your Zontari Endrin Dock this turn were destroyed this turn.

Effect:

For the rest of the battle, ignore the Rend characteristic of combat attacks that target friendlt non-Infantry Pioneer units or friendly faction terrain features.

Market Dominance

Once Per Turn (Army), End of Any Turn

Code

Declare:

You can only use this ability if you have not use any Code abilities this turn and if you control every objective that is not wholly within enemy territory.

Effect:

For the rest of the battle, each time you use your Zontari Endrin Dock's 'Endrinworks Outpost' ability, you can set up a replacement Auto-Endrin on a manufacturing roll of 3+ instead of 4+.

Hostile Takeover

Once Per Turn (Army), End of Any Turn

Code

Declare:

You can only use this ability if you have not use any Code abilities this turn and if an enemy Hero was destroyed by shooting attacks made by a friendly Pioneer unit this turn.

Effect:

For the rest of the battle, subtract 1 from hit rolls for shooting attacks that target friendly Pioneer units or friendly faction terrain features.

Used By (1)