Lord of Hubris

(Unit)
Type:

unit

Category:

HERO

Categories:

HERO, CHAOS, HEDONITES OF SLAANESH, INFANTRY, SYBARITE, WARD (5+)

LinkId:

e120-58a7-b8ef-ab66

Hidden:

false

Costs: 120 pts
Options (8)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Lord of Hubris

6"

5

5+

2

Ability (Activated) TimingKeywordsUsed By
'You First, I Insist...'

Any Combat Phase

Declare:

Pick an enemy unit in combat with this unit to be the target.

Effect:

Your opponent must decide whether the target will accept or decline this unit’s challenge. Accept: The target has Strike-first for the rest of the turn. If this unit is in combat with the target when the target is picked to use a Fight ability, all of the target’s attacks must target this unit. Decline: The target has Strike-last for the rest of the turn.

Only the Best Will Suffice

Any Combat Phase

Declare:

Pick a friendly Myrmidesh Painbringers or Symbaresh Twinsouls unit that is in combat and is wholly within 12" of this unit to be the target.

Effect:

Roll a dice. On a 3+, for the rest of the turn, each time a model in the target unit is slain by a combat attack and that model was in combat with the attacking unit, roll a dice. For each 4+, inflict 1 mortal damage on the attacking unit after the Fight ability has been resolved.

Modifiers:

add category Dark Egotist
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
add category Regimental Option in force.self.entries.recursive.SYBARITE
self is Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
self is not Regimental Hero
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (1)

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