Tzaangor Shaman

(Unit)
Type: unit
Category: HERO
Categories: HERO, CHAOS, DISCIPLES OF TZEENTCH, CAVALRY, FLY, WIZARD (1), ARCANITE, WARFLOCK, DISC OF TZEENTCH
LinkId: db9-e515-58e6-8374
Hidden: false
Costs: 150 pts
Options (8)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Tzaangor Shaman

14"

6

5+

2

Ability (Activated) TimingKeywordsUsed By
Mutagenic Sorcery

End of Any Turn

Declare:

Pick an enemy unit within 12" of this unit to be the enemy target. Then, pick a friendly Tzaangors unit in combat with that enemy unit to be the friendly target.

Effect:

Roll a D3. On a 2+: • Inflict an amount of mortal damage on the enemy target equal to the roll. • Return a number of slain models to the friendly target equal to the roll.

Rite of Haste

Your Hero Phase

Declare:

Pick a friendly Warflock unit that does not have Fly and is wholly within 12" of this unit to be the target.

Effect:

Roll a dice. On a 3+, for the rest of the turn, the target can use a Run ability and still use Shoot and/or Charge abilities later in the turn.

Modifiers:

add category Regimental Hero in force.self.entries.recursive.Arcanite Cabalist
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.ARCANITE
self is Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (1)