The Changeling

(Unit)
Type:

unit

Category:

HERO

Categories:

HERO, CHAOS, DAEMON, DISCIPLES OF TZEENTCH, WARD (6+), INFANTRY, UNIQUE, WIZARD (2)

LinkId:

ac6e-a933-6887-ebb1

Hidden:

false

Costs: 160 pts

Constraints:

max(roster): 1
Options (3)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
The Changeling

5"

6

5+

2

Ability (Activated) TimingKeywordsUsed By
Arch-Deceiver

Deployment Phase

Effect:

Remove this unit from the battlefield and set it up again on the battlefield more than 3" from all enemy units.

Puckish Misdirection

Enemy Hero Phase

Declare:

Pick an enemy unit within 9" of this unit to be the target.

Effect:

Roll a dice. On a 3+, halve the target’s Move characteristic for the rest of the turn.

Ability (Spell) TimingCasting ValueDeclareKeywords
Discord and Confusion

Your Hero Phase

6

Make a casting roll of 2D6.

Spell

Subtract 1 from hit rolls for attacks that target this unit until the start of your next turn. In addition, until the start of your next turn, roll a dice each time this unit is targeted by an ability that is not an Attack ability. On a 4+, another eligible unit must be targeted by that ability instead of this unit. If it is not possible to target another unit, that ability has no effect.

Modifiers:

add category Regimental Option in force.self.entries.recursive.DAEMON
self is Regimental Leader
add category Tzeentchian Deceiver
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
self is not Regimental Hero
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (1)

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