Magister

(Unit)
Type: unit
Category: HERO
Categories: HERO, CHAOS, DISCIPLES OF TZEENTCH, WIZARD (1), ARCANITE, INFANTRY
LinkId: a654-2936-169-5423
Hidden: false
Costs: 110 pts
Options (6)
Battle Wounds + Scars:
Ravaged Coast Battle Scars:

Profiles:

Unit MoveHealthSaveControl
Magister

6"

5

4+

2

Ability (Activated) TimingKeywordsUsed By
Web of Intrigue

Your Hero Phase

Declare:

Pick an enemy unit within 12" of this unit to be the target.

Effect:

Until the start of your next turn, each time your opponent declares a Move ability for the target, before reactions are used, you can pick a friendly Arcanite unit that is not in combat and is within 12" of the target. That friendly unit can move 3", but it cannot move into combat during any part of that move.

Magic-touched

Your Hero Phase

Effect:

If this unit successfully cast a spell this phase, for the rest of the turn: • Add 1 to this unit’s power level. • If 2 or more dice in a casting roll for this unit have the same value, the spell fails, its effect is not resolved and D6 mortal damage is inflicted on this unit.

Modifiers:

add category Arcanite Cabalist
ancestor is Regiment
set hidden true
and
ancestor is Regiment
and
0 selections of Magister on Disc of Tzeentch in force
0 selections of Tzaangor Shaman in force
set max(force) 0
and
ancestor is Regiment
2+ selections of Arcanite Cabalist in force
Used By (2)