Lord of Change

(Unit)
Type: unit
Category: Regimental Leader
Categories: HERO, CHAOS, DAEMON, MONSTER, WARD (5+), FLY, DISCIPLES OF TZEENTCH, WIZARD (2), Regimental Leader
LinkId: 1f47-6195-e2f1-45dc
Hidden: false
Costs: 400 pts
Options (6)
Battle Wounds + Scars:
Ravaged Coast Battle Scars:

Profiles:

Ability (Passive) Keywords
Battle Damaged

While this unit has 10 or more damage points, the Attacks characteristic of its ** Curved Beaks** is 3.

Locus of Change

Subtract 1 from hit rolls for combat attacks that target friendly Disciples of Tzeentch Daemon units while they are wholly within 12" of this unit.

Unit MoveHealthSaveControl
Lord of Change

12"

14

5+

5

Ability (Activated) KeywordsUsed By
Summon Daemons of Tzeentch
Timing:

Once Per Turn (Army), Your Movement Phase

Declare:

Discard 1 destiny dice. Then, pick a friendly non-Hero non-Unique Disciples of Tzeentch Daemon unit that has been destroyed to be the target.

Effect:

Set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 9" of this unit and more than 9" from all enemy units.

Ability (Spell) TimingCasting ValueKeywords
Tzeentch's Firestorm

Your Hero Phase

7

Spell, Wyrdflame

Declare:

Pick a visible enemy unit within 18" of this unit to be the target, then make a casting roll of 2D6.

Effect:

Roll 9 dice. For each 6, inflict D3 mortal damage on the target.

Used By (1)