Magister

(Unit)
Type: unit
Category: HERO
Categories: HERO, CHAOS, DISCIPLES OF TZEENTCH, WIZARD (1), ARCANITE, INFANTRY, PYROFANE
LinkId: 7110-399a-2cc6-d8ed
Hidden: false
Costs: 110 pts
Options (8)
Battle Wounds + Scars:
Heroic Traits:
Heroic Traits: Pyrofane Cult:

Profiles:

Unit MoveHealthSaveControl
Magister

6"

5

4+

2

Ability (Activated) TimingKeywordsUsed By
Web of Intrigue

Your Hero Phase

Declare:

Pick an enemy unit within 12" of this unit to be the target.

Effect:

Until the start of your next turn, each time your opponent declares a Move ability for the target, before reactions are used, you can pick a friendly Arcanite unit that is not in combat and is within 12" of the target. That friendly unit can move 3", but it cannot move into combat during any part of that move.

Magic-touched

Your Hero Phase

Effect:

If this unit successfully cast a spell this phase, for the rest of the turn: • Add 1 to this unit’s power level. • If 2 or more dice in a casting roll for this unit have the same value, the spell fails, its effect is not resolved and D6 mortal damage is inflicted on this unit.

Modifiers:

add category Pyrozealot
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
add category Regimental Hero in force.self.entries.recursive.Pyrozealot
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.PYROFANE
self is Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
self is not Regimental Hero
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (3)