Freeguild Command Corps

(Unit)
Type: unit
Category: INFANTRY
Categories: INFANTRY, ORDER, CITIES OF SIGMAR, HUMAN, STANDARD BEARER (1/6), Human Infantry
LinkId: ee83-9f22-ef82-6957
Hidden: false
Costs: 140 pts
Options (9)
Battle Wounds + Scars:

Profiles:

Unit MoveHealthSaveControl
Freeguild Command Corps

5"

3

4+

2

Ability (Activated) KeywordsUsed By
Freeguild Adjutants
Timing:

Once Per Battle Round (Army), Any Hero Phase

Declare:

Pick a friendly Cities of Sigmar Human unit wholly within 12" of this unit to be the target.

Effect:

For the rest of the turn, the first time the target uses the ‘Redeploy’, ‘Rally’, ‘Covering Fire’ or ‘Countercharge’ command, you can pick another friendly Cities of Sigmar Human unit wholly within 12" of this unit and that has not used a command this phase to use the same command immediately after the first has been resolved (this is an exception to Commands, 1.2). You must still spend command points as normal to use the command a second time.

Dispatch Spies
Timing:

Once Per Battle (Army), Reaction: Opponent declared a command for a unit within 12" of this unit

Effect:

Unless your opponent spends 1 additional command point to use that command, the command has no effect, it still counts as having been used and the command points spent to use the command are still lost.

Ability (Passive) Keywords
The Marshal's Retinue

While any friendly Freeguild Marshal and Relic Envoy units are wholly within this unit’s combat range, both this unit and those friendly units have Ward (5+).

Modifiers:

multiply pts 2
1+ selections of Reinforced in self
set hidden true
and
ancestor is Regiment
self is not Regimental Option
Used By (1)
Cities of Sigmar(Catalogue)