Karanak

(Unit)
Type: unit
Category: HERO
Categories: HERO, UNIQUE, CHAOS, DAEMON, BLADES OF KHORNE, BEAST, WARD (6+)
LinkId: e1c8-45a4-88d-972a
Hidden: false
Costs: 110 pts

Constraints:

max(roster): 1
Options (3)
Battle Wounds + Scars:

Profiles:

Ability (Activated) TimingKeywordsUsed By
Prey of the Blood God

Once Per Turn, Your Movement Phase

Effect:

Pick an enemy Hero to be this unit’s quarry. You can pick a Hero in reserve.

Stalk the Prey

Your Movement Phase

Core

Declare:

Pick this unit and a friendly Flesh hounds unit to be the targets.

Effect:

Remove the targets from the battlefield and set them up again on the battlefield more than 6" from this unit's quarry and more than 9" from all other enemy units. The units of Flesh Hounds must also be set up wholly within 12" of this unit.

Unit MoveHealthSaveControl
Karanak

8"

7

5+

2

Ability (Passive) Keywords
First of the Pack

While this unit is wholly within 12" of a friendly Flesh Hounds unit, add 2 to charge rolls for this unit. In addition, while any friendly Flesh Hounds units are wholly within 12" of this unit, they can ignore the effect of the ‘Beast’ ability

Modifiers:

add category Regimental Option in force.self.entries.recursive.Claws of Karanak
self is Regimental Leader
add category Regimental Option in force.self.entries.recursive.Flesh Hounds
self is Regimental Leader
set hidden true
and
ancestor is Regiment
1+ selections of Regimental Leader in force (recursive)
self is not Regimental Leader
self is not Regimental Hero
set-primary category Regimental Leader in root-entry
and
0 selections of Regimental Leader in force (recursive)
ancestor is Regiment
Used By (1)
Blades of Khorne(Catalogue)